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UnityEngine.UI.Windows.Components.ButtonWithTextComponent Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Components.ButtonWithTextComponent:
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Collaboration diagram for UnityEngine.UI.Windows.Components.ButtonWithTextComponent:
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Public Member Functions

void SetValue (int value, TextComponent.ValueFormat format=TextComponent.ValueFormat.None)
 
string GetText ()
 
void SetText (string text)
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ButtonWithImageComponent
void SetImage (Sprite sprite, bool withPivotsAndSize=false)
 
void SetImage (Texture2D texture)
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ButtonComponent
void SetEnabledState (bool state)
 
void SetDisabled ()
 
void SetEnabled ()
 
void Select ()
 
void Deselect ()
 
override void SetColor (Color color)
 
virtual void SetCallback (UnityAction callback)
 
virtual void SetCallback (UnityAction< ButtonComponent > callback)
 
override void OnDeinit ()
 Raises the deinit event. More...
 
void OnClick ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ColoredComponent
virtual Color GetColor ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent
List< WindowComponentGetSubComponents ()
 Gets the sub components. More...
 
WindowLayoutBase GetLayoutRoot ()
 Gets the layout root. More...
 
void RegisterSubComponent (WindowComponent subComponent)
 Registers the sub component. More...
 
void UnregisterSubComponent (WindowComponent subComponent)
 Unregisters the sub component. More...
 
override void OnInit ()
 Raises the init event. More...
 
override void OnShowEnd ()
 Raises the show end event. More...
 
override void OnHideEnd ()
 Raises the hide end event. More...
 
override void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
override void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase
WindowObjectState GetComponentState ()
 Gets the state of the component. More...
 
void Show (bool resetAnimation=true)
 Show component. More...
 
virtual void Show (System.Action callback, bool resetAnimation)
 Show component with callback after end. More...
 
void Hide ()
 Hide this instance. More...
 
void Hide (bool immediately)
 Hide the specified immediately. More...
 
virtual void Hide (System.Action callback, bool immediately)
 Hide the specified callback and immediately. More...
 
void SetResetState ()
 Set up reset state to animation. More...
 
void SetInState ()
 Set up in state to animation. More...
 
void SetOutState ()
 Set up out state to animation. More...
 
virtual float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ITextComponent
void SetValue (int value, UnityEngine.UI.Windows.Components.TextComponent.ValueFormat format=UnityEngine.UI.Windows.Components.TextComponent.ValueFormat.None)
 

Public Attributes

Text text
 
- Public Attributes inherited from UnityEngine.UI.Windows.Components.ButtonWithImageComponent
Image image
 
RawImage rawImage
 
- Public Attributes inherited from UnityEngine.UI.Windows.Components.ColoredComponent
Image[] images
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent
bool autoRegisterSubComponents = true
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase
new WindowAnimationBase animation
 
List< TransitionInputParametersanimationInputParams = new List<TransitionInputParameters>()
 
CanvasGroup canvas
 
bool animationRefresh = false
 

Additional Inherited Members

- Protected Attributes inherited from UnityEngine.UI.Windows.Components.ButtonComponent
Button button
 

Member Function Documentation

string UnityEngine.UI.Windows.Components.ButtonWithTextComponent.GetText ( )
void UnityEngine.UI.Windows.Components.ButtonWithTextComponent.SetText ( string  text)

Implements UnityEngine.UI.Windows.Components.ITextComponent.

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void UnityEngine.UI.Windows.Components.ButtonWithTextComponent.SetValue ( int  value,
TextComponent.ValueFormat  format = TextComponent.ValueFormat.None 
)

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Member Data Documentation

Text UnityEngine.UI.Windows.Components.ButtonWithTextComponent.text

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex