Young, strong and crazy!
Public Member Functions | Protected Attributes | List of all members
UnityEngine.UI.Windows.Components.ButtonComponent Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Components.ButtonComponent:
Inheritance graph
[legend]
Collaboration diagram for UnityEngine.UI.Windows.Components.ButtonComponent:
Collaboration graph
[legend]

Public Member Functions

void SetEnabledState (bool state)
 
void SetDisabled ()
 
void SetEnabled ()
 
void Select ()
 
void Deselect ()
 
override void SetColor (Color color)
 
virtual void SetCallback (UnityAction callback)
 
virtual void SetCallback (UnityAction< ButtonComponent > callback)
 
override void OnDeinit ()
 Raises the deinit event. More...
 
void OnClick ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ColoredComponent
virtual Color GetColor ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent
List< WindowComponentGetSubComponents ()
 Gets the sub components. More...
 
WindowLayoutBase GetLayoutRoot ()
 Gets the layout root. More...
 
void RegisterSubComponent (WindowComponent subComponent)
 Registers the sub component. More...
 
void UnregisterSubComponent (WindowComponent subComponent)
 Unregisters the sub component. More...
 
override void OnInit ()
 Raises the init event. More...
 
override void OnShowEnd ()
 Raises the show end event. More...
 
override void OnHideEnd ()
 Raises the hide end event. More...
 
override void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
override void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase
WindowObjectState GetComponentState ()
 Gets the state of the component. More...
 
void Show (bool resetAnimation=true)
 Show component. More...
 
virtual void Show (System.Action callback, bool resetAnimation)
 Show component with callback after end. More...
 
void Hide ()
 Hide this instance. More...
 
void Hide (bool immediately)
 Hide the specified immediately. More...
 
virtual void Hide (System.Action callback, bool immediately)
 Hide the specified callback and immediately. More...
 
void SetResetState ()
 Set up reset state to animation. More...
 
void SetInState ()
 Set up in state to animation. More...
 
void SetOutState ()
 Set up out state to animation. More...
 
virtual float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 

Protected Attributes

Button button
 

Additional Inherited Members

- Public Attributes inherited from UnityEngine.UI.Windows.Components.ColoredComponent
Image[] images
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent
bool autoRegisterSubComponents = true
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase
new WindowAnimationBase animation
 
List< TransitionInputParametersanimationInputParams = new List<TransitionInputParameters>()
 
CanvasGroup canvas
 
bool animationRefresh = false
 

Member Function Documentation

void UnityEngine.UI.Windows.Components.ButtonComponent.Deselect ( )
void UnityEngine.UI.Windows.Components.ButtonComponent.OnClick ( )
override void UnityEngine.UI.Windows.Components.ButtonComponent.OnDeinit ( )
virtual

Raises the deinit event.

You can override this method but call it's base.

Reimplemented from UnityEngine.UI.Windows.WindowComponent.

Reimplemented in UnityEngine.UI.Windows.Components.ButtonHoverComponent, and UnityEngine.UI.Windows.Components.ButtonWithTipComponent.

void UnityEngine.UI.Windows.Components.ButtonComponent.Select ( )
virtual void UnityEngine.UI.Windows.Components.ButtonComponent.SetCallback ( UnityAction  callback)
virtual

Here is the caller graph for this function:

virtual void UnityEngine.UI.Windows.Components.ButtonComponent.SetCallback ( UnityAction< ButtonComponent callback)
virtual
override void UnityEngine.UI.Windows.Components.ButtonComponent.SetColor ( Color  color)
virtual
void UnityEngine.UI.Windows.Components.ButtonComponent.SetDisabled ( )
void UnityEngine.UI.Windows.Components.ButtonComponent.SetEnabled ( )
void UnityEngine.UI.Windows.Components.ButtonComponent.SetEnabledState ( bool  state)

Member Data Documentation

Button UnityEngine.UI.Windows.Components.ButtonComponent.button
protected

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex