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Public Types | Public Member Functions | Static Public Member Functions | List of all members
UnityEngine.UI.Windows.Components.TextComponent Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Components.TextComponent:
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Collaboration diagram for UnityEngine.UI.Windows.Components.TextComponent:
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Public Types

enum  ValueFormat : byte { ValueFormat.None, ValueFormat.WithSpace, ValueFormat.WithComma }
 

Public Member Functions

void SetValue (int value, ValueFormat format=ValueFormat.None)
 
string GetText ()
 
void SetText (string text)
 
virtual void SetTextColor (Color color)
 
virtual Color GetTextColor ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ColoredComponent
virtual void SetColor (Color color)
 
virtual Color GetColor ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent
List< WindowComponentGetSubComponents ()
 Gets the sub components. More...
 
WindowLayoutBase GetLayoutRoot ()
 Gets the layout root. More...
 
void RegisterSubComponent (WindowComponent subComponent)
 Registers the sub component. More...
 
void UnregisterSubComponent (WindowComponent subComponent)
 Unregisters the sub component. More...
 
override void OnInit ()
 Raises the init event. More...
 
override void OnDeinit ()
 Raises the deinit event. More...
 
override void OnShowEnd ()
 Raises the show end event. More...
 
override void OnHideEnd ()
 Raises the hide end event. More...
 
override void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
override void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase
WindowObjectState GetComponentState ()
 Gets the state of the component. More...
 
void Show (bool resetAnimation=true)
 Show component. More...
 
virtual void Show (System.Action callback, bool resetAnimation)
 Show component with callback after end. More...
 
void Hide ()
 Hide this instance. More...
 
void Hide (bool immediately)
 Hide the specified immediately. More...
 
virtual void Hide (System.Action callback, bool immediately)
 Hide the specified callback and immediately. More...
 
void SetResetState ()
 Set up reset state to animation. More...
 
void SetInState ()
 Set up in state to animation. More...
 
void SetOutState ()
 Set up out state to animation. More...
 
virtual float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Components.ITextComponent
void SetValue (int value, UnityEngine.UI.Windows.Components.TextComponent.ValueFormat format=UnityEngine.UI.Windows.Components.TextComponent.ValueFormat.None)
 

Static Public Member Functions

static string FormatValue (int value, ValueFormat format)
 

Additional Inherited Members

- Public Attributes inherited from UnityEngine.UI.Windows.Components.ColoredComponent
Image[] images
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent
bool autoRegisterSubComponents = true
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase
new WindowAnimationBase animation
 
List< TransitionInputParametersanimationInputParams = new List<TransitionInputParameters>()
 
CanvasGroup canvas
 
bool animationRefresh = false
 

Member Enumeration Documentation

Enumerator
None 
WithSpace 
WithComma 

Member Function Documentation

static string UnityEngine.UI.Windows.Components.TextComponent.FormatValue ( int  value,
ValueFormat  format 
)
static

Here is the caller graph for this function:

string UnityEngine.UI.Windows.Components.TextComponent.GetText ( )
virtual Color UnityEngine.UI.Windows.Components.TextComponent.GetTextColor ( )
virtual
void UnityEngine.UI.Windows.Components.TextComponent.SetText ( string  text)
virtual void UnityEngine.UI.Windows.Components.TextComponent.SetTextColor ( Color  color)
virtual
void UnityEngine.UI.Windows.Components.TextComponent.SetValue ( int  value,
ValueFormat  format = ValueFormat.None 
)

Here is the call graph for this function:


Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex