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Public Member Functions | Public Attributes | List of all members
UnityEngine.UI.Windows.Components.List Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Components.List:
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Collaboration diagram for UnityEngine.UI.Windows.Components.List:
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Public Member Functions

override void OnInit ()
 Raises the init event. More...
 
void InitPool (int capacity)
 
void SetupAsDropdown (float maxHeight)
 
virtual T AddItem< T > ()
 
int GetIndexOf< T > (T item)
 
List< WindowComponentGetItems ()
 
List< T > GetItems< T > ()
 
GetItem< T > (int index)
 
virtual void SetItems (int capacity, UnityAction< IComponent > onItem=null)
 
virtual void SetItems< T > (int capacity, UnityAction< T, int > onItem=null)
 
virtual void SetItemsAsync< T > (int capacity, UnityAction onComplete, UnityAction< T, int > onItem=null)
 
virtual void Clear ()
 
override void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
void Refresh ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent
List< WindowComponentGetSubComponents ()
 Gets the sub components. More...
 
WindowLayoutBase GetLayoutRoot ()
 Gets the layout root. More...
 
void RegisterSubComponent (WindowComponent subComponent)
 Registers the sub component. More...
 
void UnregisterSubComponent (WindowComponent subComponent)
 Unregisters the sub component. More...
 
override void OnDeinit ()
 Raises the deinit event. More...
 
override void OnShowEnd ()
 Raises the show end event. More...
 
override void OnHideEnd ()
 Raises the hide end event. More...
 
override void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase
WindowObjectState GetComponentState ()
 Gets the state of the component. More...
 
void Show (bool resetAnimation=true)
 Show component. More...
 
virtual void Show (System.Action callback, bool resetAnimation)
 Show component with callback after end. More...
 
void Hide ()
 Hide this instance. More...
 
void Hide (bool immediately)
 Hide the specified immediately. More...
 
virtual void Hide (System.Action callback, bool immediately)
 Hide the specified callback and immediately. More...
 
void SetResetState ()
 Set up reset state to animation. More...
 
void SetInState ()
 Set up in state to animation. More...
 
void SetOutState ()
 Set up out state to animation. More...
 
virtual float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 

Public Attributes

WindowComponent source
 
Extensions.ScrollRect scrollRect
 
GameObject content
 
GameObject noElements
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent
bool autoRegisterSubComponents = true
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase
new WindowAnimationBase animation
 
List< TransitionInputParametersanimationInputParams = new List<TransitionInputParameters>()
 
CanvasGroup canvas
 
bool animationRefresh = false
 

Member Function Documentation

virtual T UnityEngine.UI.Windows.Components.List.AddItem< T > ( )
virtual

Reimplemented in UnityEngine.UI.Windows.Components.ToggleComponent.

Type Constraints
T :IComponent 
virtual void UnityEngine.UI.Windows.Components.List.Clear ( )
virtual
int UnityEngine.UI.Windows.Components.List.GetIndexOf< T > ( item)
Type Constraints
T :IComponent 
T UnityEngine.UI.Windows.Components.List.GetItem< T > ( int  index)
Type Constraints
T :IComponent 
List<WindowComponent> UnityEngine.UI.Windows.Components.List.GetItems ( )

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Type Constraints
T :IComponent 
void UnityEngine.UI.Windows.Components.List.InitPool ( int  capacity)
override void UnityEngine.UI.Windows.Components.List.OnHideBegin ( System.Action  callback)
virtual

Raises the hide begin event.

Wait while all sub components return the callback. You can override this method but call it's base.

Parameters
callbackCallback.

Reimplemented from UnityEngine.UI.Windows.WindowComponent.

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override void UnityEngine.UI.Windows.Components.List.OnInit ( )
virtual

Raises the init event.

You can override this method but call it's base.

Reimplemented from UnityEngine.UI.Windows.WindowComponent.

Reimplemented in UnityEngine.UI.Windows.Components.Tabs, and UnityEngine.UI.Windows.Components.ToggleComponent.

void UnityEngine.UI.Windows.Components.List.Refresh ( )
virtual void UnityEngine.UI.Windows.Components.List.SetItems ( int  capacity,
UnityAction< IComponent onItem = null 
)
virtual

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virtual void UnityEngine.UI.Windows.Components.List.SetItems< T > ( int  capacity,
UnityAction< T, int >  onItem = null 
)
virtual
Type Constraints
T :IComponent 
virtual void UnityEngine.UI.Windows.Components.List.SetItemsAsync< T > ( int  capacity,
UnityAction  onComplete,
UnityAction< T, int >  onItem = null 
)
virtual
Type Constraints
T :IComponent 
void UnityEngine.UI.Windows.Components.List.SetupAsDropdown ( float  maxHeight)

Member Data Documentation

GameObject UnityEngine.UI.Windows.Components.List.content
GameObject UnityEngine.UI.Windows.Components.List.noElements
Extensions.ScrollRect UnityEngine.UI.Windows.Components.List.scrollRect
WindowComponent UnityEngine.UI.Windows.Components.List.source

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex