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UnityEngine.UI.Windows.Animations.WindowAnimationBase Class Reference
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Classes

class  Transition
 

Public Member Functions

void ApplyInputParameters (WindowComponentBase layoutElement)
 
void SetInState (List< TransitionInputParameters > parameters, WindowComponentBase root)
 
void SetOutState (List< TransitionInputParameters > parameters, WindowComponentBase root)
 
void SetResetState (List< TransitionInputParameters > parameters, WindowComponentBase root)
 
void Play (List< TransitionInputParameters > parameters, WindowComponentBase root, bool forward, System.Action callback)
 
float GetDuration (List< TransitionInputParameters > parameters, bool forward)
 

Public Attributes

List< Transitiontransitions = new List<Transition>()
 

Member Function Documentation

void UnityEngine.UI.Windows.Animations.WindowAnimationBase.ApplyInputParameters ( WindowComponentBase  layoutElement)
float UnityEngine.UI.Windows.Animations.WindowAnimationBase.GetDuration ( List< TransitionInputParameters parameters,
bool  forward 
)

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void UnityEngine.UI.Windows.Animations.WindowAnimationBase.Play ( List< TransitionInputParameters parameters,
WindowComponentBase  root,
bool  forward,
System.Action  callback 
)

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void UnityEngine.UI.Windows.Animations.WindowAnimationBase.SetInState ( List< TransitionInputParameters parameters,
WindowComponentBase  root 
)

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void UnityEngine.UI.Windows.Animations.WindowAnimationBase.SetOutState ( List< TransitionInputParameters parameters,
WindowComponentBase  root 
)

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void UnityEngine.UI.Windows.Animations.WindowAnimationBase.SetResetState ( List< TransitionInputParameters parameters,
WindowComponentBase  root 
)

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Member Data Documentation

List<Transition> UnityEngine.UI.Windows.Animations.WindowAnimationBase.transitions = new List<Transition>()

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex