Public Member Functions | |
void | OnHover (Transform worldElement, Vector3 worldPoint, Camera gameCamera, Vector3 offset=default(Vector3)) |
void | OnHover (RectTransform uiElement) |
void | OnLeave () |
override float | GetLayoutAnimationDuration (bool forward) |
Gets the duration of the layout animation. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowBase | |
WindowObjectState | GetState () |
Gets the state. More... | |
virtual string | GetSortingLayerName () |
Gets the name of the sorting layer. More... | |
virtual int | GetSortingOrder () |
Gets the sorting order. More... | |
float | GetAnimationDuration (bool forward) |
Gets the duration of the animation. More... | |
virtual float | GetTransitionAnimationDuration (bool forward) |
Gets the duration of the transition animation. More... | |
virtual float | GetModuleAnimationDuration (bool forward) |
Gets the duration of the module animation. More... | |
T | GetModule< T > () |
Gets the module. More... | |
void | Show () |
Show this instance. More... | |
void | Show (System.Action onShowEnd) |
Show the specified onShowEnd. More... | |
bool | Hide () |
Hide this instance. More... | |
bool | Hide (System.Action onHideEnd) |
Hide the specified onHideEnd. More... | |
virtual void | OnParametersPass () |
Raises the parameters pass event. More... | |
virtual void | OnEmptyPass () |
Raises the empty pass event. More... | |
virtual void | OnInit () |
Raises the init event. More... | |
virtual void | OnDeinit () |
Raises the deinit event. More... | |
virtual void | OnShowBegin (System.Action callback) |
Raises the show begin event. More... | |
virtual void | OnShowEnd () |
Raises the show end event. More... | |
virtual void | OnHideBegin (System.Action callback) |
Raises the hide begin event. More... | |
virtual void | OnHideEnd () |
Raises the hide end event. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject | |
WindowBase | GetWindow () |
void | HideCurrentWindow () |
Public Attributes | |
RectTransform | root |
WindowLayoutBase | animationRoot |
Canvas | canvas |
UnityEngine.EventSystems.BaseRaycaster | raycaster |
bool | initializedChild = false |
Public Attributes inherited from UnityEngine.UI.Windows.WindowBase | |
Camera | workCamera |
bool | initialized = false |
Preferences | preferences |
Transition | transition |
Modules.Modules | modules |
Events | events |
Protected Member Functions | |
override void | OnLayoutInit (float depth, int raycastPriority, int orderInLayer) |
Raises the layout init event. More... | |
override void | OnLayoutDeinit () |
Raises the layout deinit event. More... | |
override void | OnLayoutHideEnd () |
Raises the layout hide end event. More... | |
override void | OnLayoutShowEnd () |
Raises the layout show end event. More... | |
override void | OnLayoutShowBegin (System.Action callback) |
Raises the layout show begin event. More... | |
override void | OnLayoutHideBegin (System.Action callback) |
Raises the layout hide begin event. More... | |
override Transform | GetLayoutRoot () |
|
virtual |
Gets the duration of the layout animation.
forward | If set to true forward. |
Reimplemented from UnityEngine.UI.Windows.WindowBase.
|
protectedvirtual |
Reimplemented from UnityEngine.UI.Windows.WindowBase.
void UnityEngine.UI.Windows.Types.TipWindowType.OnHover | ( | Transform | worldElement, |
Vector3 | worldPoint, | ||
Camera | gameCamera, | ||
Vector3 | offset = default(Vector3) |
||
) |
void UnityEngine.UI.Windows.Types.TipWindowType.OnHover | ( | RectTransform | uiElement | ) |
|
protectedvirtual |
Raises the layout deinit event.
Reimplemented from UnityEngine.UI.Windows.WindowBase.
|
protectedvirtual |
Raises the layout hide begin event.
callback | Callback. |
Reimplemented from UnityEngine.UI.Windows.WindowBase.
|
protectedvirtual |
Raises the layout hide end event.
Reimplemented from UnityEngine.UI.Windows.WindowBase.
|
protectedvirtual |
Raises the layout init event.
depth | Depth. |
raycastPriority | Raycast priority. |
orderInLayer | Order in layer. |
Reimplemented from UnityEngine.UI.Windows.WindowBase.
|
protectedvirtual |
Raises the layout show begin event.
callback | Callback. |
Reimplemented from UnityEngine.UI.Windows.WindowBase.
|
protectedvirtual |
Raises the layout show end event.
Reimplemented from UnityEngine.UI.Windows.WindowBase.
void UnityEngine.UI.Windows.Types.TipWindowType.OnLeave | ( | ) |
WindowLayoutBase UnityEngine.UI.Windows.Types.TipWindowType.animationRoot |
Canvas UnityEngine.UI.Windows.Types.TipWindowType.canvas |
bool UnityEngine.UI.Windows.Types.TipWindowType.initializedChild = false |
UnityEngine.EventSystems.BaseRaycaster UnityEngine.UI.Windows.Types.TipWindowType.raycaster |
RectTransform UnityEngine.UI.Windows.Types.TipWindowType.root |