Public Member Functions | |
void | Clear () |
void | OnDestroy () |
void | OnInit () |
void | OnDeinit () |
void | OnShowBegin (System.Action callback) |
void | OnShowEnd () |
void | OnHideBegin (System.Action callback) |
void | OnHideEnd () |
Public Attributes | |
EventsAction< WindowEventType > | events = new EventsAction<WindowEventType>() |
EventsAction< WindowEventType > | eventsInstance = new EventsAction<WindowEventType>() |
void UnityEngine.UI.Windows.Events.Clear | ( | ) |
void UnityEngine.UI.Windows.Events.OnDeinit | ( | ) |
Implements UnityEngine.UI.Windows.IWindowEventsAsync.
void UnityEngine.UI.Windows.Events.OnDestroy | ( | ) |
void UnityEngine.UI.Windows.Events.OnHideBegin | ( | System.Action | callback | ) |
void UnityEngine.UI.Windows.Events.OnHideEnd | ( | ) |
void UnityEngine.UI.Windows.Events.OnInit | ( | ) |
Implements UnityEngine.UI.Windows.IWindowEventsAsync.
void UnityEngine.UI.Windows.Events.OnShowBegin | ( | System.Action | callback | ) |
void UnityEngine.UI.Windows.Events.OnShowEnd | ( | ) |
EventsAction<WindowEventType> UnityEngine.UI.Windows.Events.events = new EventsAction<WindowEventType>() |
EventsAction<WindowEventType> UnityEngine.UI.Windows.Events.eventsInstance = new EventsAction<WindowEventType>() |