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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
UnityEngine.UI.Windows.Types.TipWindowType Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Types.TipWindowType:
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Public Member Functions

void OnHover (Transform worldElement, Vector3 worldPoint, Camera gameCamera, Vector3 offset=default(Vector3))
 
void OnHover (RectTransform uiElement)
 
void OnLeave ()
 
override float GetLayoutAnimationDuration (bool forward)
 Gets the duration of the layout animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowBase
WindowObjectState GetState ()
 Gets the state. More...
 
virtual string GetSortingLayerName ()
 Gets the name of the sorting layer. More...
 
virtual int GetSortingOrder ()
 Gets the sorting order. More...
 
float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
virtual float GetTransitionAnimationDuration (bool forward)
 Gets the duration of the transition animation. More...
 
virtual float GetModuleAnimationDuration (bool forward)
 Gets the duration of the module animation. More...
 
GetModule< T > ()
 Gets the module. More...
 
void Show ()
 Show this instance. More...
 
void Show (System.Action onShowEnd)
 Show the specified onShowEnd. More...
 
bool Hide ()
 Hide this instance. More...
 
bool Hide (System.Action onHideEnd)
 Hide the specified onHideEnd. More...
 
virtual void OnParametersPass ()
 Raises the parameters pass event. More...
 
virtual void OnEmptyPass ()
 Raises the empty pass event. More...
 
virtual void OnInit ()
 Raises the init event. More...
 
virtual void OnDeinit ()
 Raises the deinit event. More...
 
virtual void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
virtual void OnShowEnd ()
 Raises the show end event. More...
 
virtual void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
virtual void OnHideEnd ()
 Raises the hide end event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 

Public Attributes

RectTransform root
 
WindowLayoutBase animationRoot
 
Canvas canvas
 
UnityEngine.EventSystems.BaseRaycaster raycaster
 
bool initializedChild = false
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowBase
Camera workCamera
 
bool initialized = false
 
Preferences preferences
 
Transition transition
 
Modules.Modules modules
 
Events events
 

Protected Member Functions

override void OnLayoutInit (float depth, int raycastPriority, int orderInLayer)
 Raises the layout init event. More...
 
override void OnLayoutDeinit ()
 Raises the layout deinit event. More...
 
override void OnLayoutHideEnd ()
 Raises the layout hide end event. More...
 
override void OnLayoutShowEnd ()
 Raises the layout show end event. More...
 
override void OnLayoutShowBegin (System.Action callback)
 Raises the layout show begin event. More...
 
override void OnLayoutHideBegin (System.Action callback)
 Raises the layout hide begin event. More...
 
override Transform GetLayoutRoot ()
 

Member Function Documentation

override float UnityEngine.UI.Windows.Types.TipWindowType.GetLayoutAnimationDuration ( bool  forward)
virtual

Gets the duration of the layout animation.

Returns
The layout animation duration.
Parameters
forwardIf set to true forward.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override Transform UnityEngine.UI.Windows.Types.TipWindowType.GetLayoutRoot ( )
protectedvirtual

Reimplemented from UnityEngine.UI.Windows.WindowBase.

void UnityEngine.UI.Windows.Types.TipWindowType.OnHover ( Transform  worldElement,
Vector3  worldPoint,
Camera  gameCamera,
Vector3  offset = default(Vector3) 
)

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void UnityEngine.UI.Windows.Types.TipWindowType.OnHover ( RectTransform  uiElement)

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override void UnityEngine.UI.Windows.Types.TipWindowType.OnLayoutDeinit ( )
protectedvirtual

Raises the layout deinit event.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.TipWindowType.OnLayoutHideBegin ( System.Action  callback)
protectedvirtual

Raises the layout hide begin event.

Parameters
callbackCallback.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.TipWindowType.OnLayoutHideEnd ( )
protectedvirtual

Raises the layout hide end event.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.TipWindowType.OnLayoutInit ( float  depth,
int  raycastPriority,
int  orderInLayer 
)
protectedvirtual

Raises the layout init event.

Parameters
depthDepth.
raycastPriorityRaycast priority.
orderInLayerOrder in layer.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.TipWindowType.OnLayoutShowBegin ( System.Action  callback)
protectedvirtual

Raises the layout show begin event.

Parameters
callbackCallback.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.TipWindowType.OnLayoutShowEnd ( )
protectedvirtual

Raises the layout show end event.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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void UnityEngine.UI.Windows.Types.TipWindowType.OnLeave ( )

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Member Data Documentation

WindowLayoutBase UnityEngine.UI.Windows.Types.TipWindowType.animationRoot
Canvas UnityEngine.UI.Windows.Types.TipWindowType.canvas
bool UnityEngine.UI.Windows.Types.TipWindowType.initializedChild = false
UnityEngine.EventSystems.BaseRaycaster UnityEngine.UI.Windows.Types.TipWindowType.raycaster
RectTransform UnityEngine.UI.Windows.Types.TipWindowType.root

Fri Apr 3 2015 14:05:27   Generated by   doxygen   Content copyrighted to Alex