Public Member Functions | |
void | Setup (WindowBase window) |
void | OnInit () |
void | OnDeinit () |
void | OnShowEnd () |
void | OnHideEnd () |
void | OnShowBegin (System.Action callback) |
void | OnHideBegin (System.Action callback) |
void | SaveToCache (Texture2D screen, System.Action callback, bool grabEveryFrame=false) |
void | OnPostRender () |
void | OnPreRender () |
void | OnRenderImage (RenderTexture source, RenderTexture destination) |
float | GetAnimationDuration (bool forward) |
void | StartRenderToTexture () |
void | StopRenderToTexture () |
Public Attributes | |
TransitionBase | transition |
float UnityEngine.UI.Windows.Transition.GetAnimationDuration | ( | bool | forward | ) |
void UnityEngine.UI.Windows.Transition.OnDeinit | ( | ) |
Implements UnityEngine.UI.Windows.IWindowEventsAsync.
void UnityEngine.UI.Windows.Transition.OnHideBegin | ( | System.Action | callback | ) |
Implements UnityEngine.UI.Windows.IWindowEventsAsync.
void UnityEngine.UI.Windows.Transition.OnHideEnd | ( | ) |
void UnityEngine.UI.Windows.Transition.OnInit | ( | ) |
void UnityEngine.UI.Windows.Transition.OnPostRender | ( | ) |
void UnityEngine.UI.Windows.Transition.OnPreRender | ( | ) |
void UnityEngine.UI.Windows.Transition.OnRenderImage | ( | RenderTexture | source, |
RenderTexture | destination | ||
) |
void UnityEngine.UI.Windows.Transition.OnShowBegin | ( | System.Action | callback | ) |
Implements UnityEngine.UI.Windows.IWindowEventsAsync.
void UnityEngine.UI.Windows.Transition.OnShowEnd | ( | ) |
void UnityEngine.UI.Windows.Transition.SaveToCache | ( | Texture2D | screen, |
System.Action | callback, | ||
bool | grabEveryFrame = false |
||
) |
void UnityEngine.UI.Windows.Transition.Setup | ( | WindowBase | window | ) |
void UnityEngine.UI.Windows.Transition.StartRenderToTexture | ( | ) |
void UnityEngine.UI.Windows.Transition.StopRenderToTexture | ( | ) |
TransitionBase UnityEngine.UI.Windows.Transition.transition |