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Public Member Functions | Public Attributes | List of all members
UnityEngine.UI.Windows.Events Class Reference
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Public Member Functions

void Clear ()
 
void OnDestroy ()
 
void OnInit ()
 
void OnDeinit ()
 
void OnShowBegin (System.Action callback)
 
void OnShowEnd ()
 
void OnHideBegin (System.Action callback)
 
void OnHideEnd ()
 

Public Attributes

EventsAction< WindowEventTypeevents = new EventsAction<WindowEventType>()
 
EventsAction< WindowEventTypeeventsInstance = new EventsAction<WindowEventType>()
 

Member Function Documentation

void UnityEngine.UI.Windows.Events.Clear ( )

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void UnityEngine.UI.Windows.Events.OnDeinit ( )
void UnityEngine.UI.Windows.Events.OnDestroy ( )
void UnityEngine.UI.Windows.Events.OnHideBegin ( System.Action  callback)

Implements UnityEngine.UI.Windows.IWindowEventsAsync.

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void UnityEngine.UI.Windows.Events.OnHideEnd ( )

Implements UnityEngine.UI.Windows.IWindowEventsAsync.

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void UnityEngine.UI.Windows.Events.OnInit ( )
void UnityEngine.UI.Windows.Events.OnShowBegin ( System.Action  callback)

Implements UnityEngine.UI.Windows.IWindowEventsAsync.

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void UnityEngine.UI.Windows.Events.OnShowEnd ( )

Implements UnityEngine.UI.Windows.IWindowEventsAsync.

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Member Data Documentation

EventsAction<WindowEventType> UnityEngine.UI.Windows.Events.events = new EventsAction<WindowEventType>()
EventsAction<WindowEventType> UnityEngine.UI.Windows.Events.eventsInstance = new EventsAction<WindowEventType>()

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex