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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
UnityEngine.UI.Windows.Types.LayoutWindowType Class Reference
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Public Member Functions

new LayoutWindowType GetWindow ()
 
void GetLayoutComponent< T > (out T component, LayoutTag tag=LayoutTag.None)
 
GetLayoutComponent< T > (LayoutTag tag=LayoutTag.None)
 
WindowLayoutElement GetLayoutContainer (LayoutTag tag)
 
override string GetSortingLayerName ()
 Gets the name of the sorting layer. More...
 
override int GetSortingOrder ()
 Gets the sorting order. More...
 
override float GetLayoutAnimationDuration (bool forward)
 Gets the duration of the layout animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowBase
WindowObjectState GetState ()
 Gets the state. More...
 
float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
virtual float GetTransitionAnimationDuration (bool forward)
 Gets the duration of the transition animation. More...
 
virtual float GetModuleAnimationDuration (bool forward)
 Gets the duration of the module animation. More...
 
GetModule< T > ()
 Gets the module. More...
 
void Show ()
 Show this instance. More...
 
void Show (System.Action onShowEnd)
 Show the specified onShowEnd. More...
 
bool Hide ()
 Hide this instance. More...
 
bool Hide (System.Action onHideEnd)
 Hide the specified onHideEnd. More...
 
virtual void OnParametersPass ()
 Raises the parameters pass event. More...
 
virtual void OnEmptyPass ()
 Raises the empty pass event. More...
 
virtual void OnInit ()
 Raises the init event. More...
 
virtual void OnDeinit ()
 Raises the deinit event. More...
 
virtual void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
virtual void OnShowEnd ()
 Raises the show end event. More...
 
virtual void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
virtual void OnHideEnd ()
 Raises the hide end event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 

Public Attributes

Layout layout
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowBase
Camera workCamera
 
bool initialized = false
 
Preferences preferences
 
Transition transition
 
Modules.Modules modules
 
Events events
 

Protected Member Functions

override Transform GetLayoutRoot ()
 
override void OnLayoutInit (float depth, int raycastPriority, int orderInLayer)
 Raises the layout init event. More...
 
override void OnLayoutDeinit ()
 Raises the layout deinit event. More...
 
override void OnLayoutShowBegin (System.Action callback)
 Raises the layout show begin event. More...
 
override void OnLayoutShowEnd ()
 Raises the layout show end event. More...
 
override void OnLayoutHideBegin (System.Action callback)
 Raises the layout hide begin event. More...
 
override void OnLayoutHideEnd ()
 Raises the layout hide end event. More...
 

Member Function Documentation

override float UnityEngine.UI.Windows.Types.LayoutWindowType.GetLayoutAnimationDuration ( bool  forward)
virtual

Gets the duration of the layout animation.

Returns
The layout animation duration.
Parameters
forwardIf set to true forward.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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void UnityEngine.UI.Windows.Types.LayoutWindowType.GetLayoutComponent< T > ( out T  component,
LayoutTag  tag = LayoutTag.None 
)
Type Constraints
T :WindowComponent 
T UnityEngine.UI.Windows.Types.LayoutWindowType.GetLayoutComponent< T > ( LayoutTag  tag = LayoutTag.None)
Type Constraints
T :WindowComponent 
WindowLayoutElement UnityEngine.UI.Windows.Types.LayoutWindowType.GetLayoutContainer ( LayoutTag  tag)

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override Transform UnityEngine.UI.Windows.Types.LayoutWindowType.GetLayoutRoot ( )
protectedvirtual

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override string UnityEngine.UI.Windows.Types.LayoutWindowType.GetSortingLayerName ( )
virtual

Gets the name of the sorting layer.

Returns
The sorting layer name.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override int UnityEngine.UI.Windows.Types.LayoutWindowType.GetSortingOrder ( )
virtual

Gets the sorting order.

Returns
The sorting order.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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new LayoutWindowType UnityEngine.UI.Windows.Types.LayoutWindowType.GetWindow ( )

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override void UnityEngine.UI.Windows.Types.LayoutWindowType.OnLayoutDeinit ( )
protectedvirtual

Raises the layout deinit event.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.LayoutWindowType.OnLayoutHideBegin ( System.Action  callback)
protectedvirtual

Raises the layout hide begin event.

Parameters
callbackCallback.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.LayoutWindowType.OnLayoutHideEnd ( )
protectedvirtual

Raises the layout hide end event.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.LayoutWindowType.OnLayoutInit ( float  depth,
int  raycastPriority,
int  orderInLayer 
)
protectedvirtual

Raises the layout init event.

Parameters
depthDepth.
raycastPriorityRaycast priority.
orderInLayerOrder in layer.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.LayoutWindowType.OnLayoutShowBegin ( System.Action  callback)
protectedvirtual

Raises the layout show begin event.

Parameters
callbackCallback.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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override void UnityEngine.UI.Windows.Types.LayoutWindowType.OnLayoutShowEnd ( )
protectedvirtual

Raises the layout show end event.

Reimplemented from UnityEngine.UI.Windows.WindowBase.

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Member Data Documentation

Layout UnityEngine.UI.Windows.Types.LayoutWindowType.layout

Fri Apr 3 2015 14:05:27   Generated by   doxygen   Content copyrighted to Alex