Public Member Functions | |
void | SetColumnsCount (int columns) |
T | AddItem< T > (int column) |
Public Member Functions inherited from UnityEngine.UI.Windows.Components.List | |
override void | OnInit () |
Raises the init event. More... | |
void | InitPool (int capacity) |
void | SetupAsDropdown (float maxHeight) |
virtual T | AddItem< T > () |
int | GetIndexOf< T > (T item) |
List< WindowComponent > | GetItems () |
List< T > | GetItems< T > () |
T | GetItem< T > (int index) |
virtual void | SetItems (int capacity, UnityAction< IComponent > onItem=null) |
virtual void | SetItems< T > (int capacity, UnityAction< T, int > onItem=null) |
virtual void | SetItemsAsync< T > (int capacity, UnityAction onComplete, UnityAction< T, int > onItem=null) |
virtual void | Clear () |
override void | OnHideBegin (System.Action callback) |
Raises the hide begin event. More... | |
void | Refresh () |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent | |
List< WindowComponent > | GetSubComponents () |
Gets the sub components. More... | |
WindowLayoutBase | GetLayoutRoot () |
Gets the layout root. More... | |
void | RegisterSubComponent (WindowComponent subComponent) |
Registers the sub component. More... | |
void | UnregisterSubComponent (WindowComponent subComponent) |
Unregisters the sub component. More... | |
override void | OnDeinit () |
Raises the deinit event. More... | |
override void | OnShowEnd () |
Raises the show end event. More... | |
override void | OnHideEnd () |
Raises the hide end event. More... | |
override void | OnShowBegin (System.Action callback) |
Raises the show begin event. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase | |
WindowObjectState | GetComponentState () |
Gets the state of the component. More... | |
void | Show (bool resetAnimation=true) |
Show component. More... | |
virtual void | Show (System.Action callback, bool resetAnimation) |
Show component with callback after end. More... | |
void | Hide () |
Hide this instance. More... | |
void | Hide (bool immediately) |
Hide the specified immediately. More... | |
virtual void | Hide (System.Action callback, bool immediately) |
Hide the specified callback and immediately. More... | |
void | SetResetState () |
Set up reset state to animation. More... | |
void | SetInState () |
Set up in state to animation. More... | |
void | SetOutState () |
Set up out state to animation. More... | |
virtual float | GetAnimationDuration (bool forward) |
Gets the duration of the animation. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject | |
WindowBase | GetWindow () |
void | HideCurrentWindow () |
Public Attributes | |
WindowComponent | headerSource |
Public Attributes inherited from UnityEngine.UI.Windows.Components.List | |
WindowComponent | source |
Extensions.ScrollRect | scrollRect |
GameObject | content |
GameObject | noElements |
Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent | |
bool | autoRegisterSubComponents = true |
Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase | |
new WindowAnimationBase | animation |
List< TransitionInputParameters > | animationInputParams = new List<TransitionInputParameters>() |
CanvasGroup | canvas |
bool | animationRefresh = false |
T UnityEngine.UI.Windows.Components.Table.Table.AddItem< T > | ( | int | column | ) |
T | : | WindowComponent |
void UnityEngine.UI.Windows.Components.Table.Table.SetColumnsCount | ( | int | columns | ) |
WindowComponent UnityEngine.UI.Windows.Components.Table.Table.headerSource |