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Public Member Functions | Protected Attributes | List of all members
UnityEngine.UI.Windows.Components.InputFieldComponent Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Components.InputFieldComponent:
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Public Member Functions

string GetText ()
 
void SetText (string text)
 
void SetContentType (InputField.ContentType contentType)
 
void SetLineType (InputField.LineType lineType)
 
void SetCharacterLimit (int length=0)
 
void SetCallbacks (UnityAction< string > onChange, UnityAction< string > onEditEnd)
 
override void OnDeinit ()
 Raises the deinit event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent
List< WindowComponentGetSubComponents ()
 Gets the sub components. More...
 
WindowLayoutBase GetLayoutRoot ()
 Gets the layout root. More...
 
void RegisterSubComponent (WindowComponent subComponent)
 Registers the sub component. More...
 
void UnregisterSubComponent (WindowComponent subComponent)
 Unregisters the sub component. More...
 
override void OnInit ()
 Raises the init event. More...
 
override void OnShowEnd ()
 Raises the show end event. More...
 
override void OnHideEnd ()
 Raises the hide end event. More...
 
override void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
override void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase
WindowObjectState GetComponentState ()
 Gets the state of the component. More...
 
void Show (bool resetAnimation=true)
 Show component. More...
 
virtual void Show (System.Action callback, bool resetAnimation)
 Show component with callback after end. More...
 
void Hide ()
 Hide this instance. More...
 
void Hide (bool immediately)
 Hide the specified immediately. More...
 
virtual void Hide (System.Action callback, bool immediately)
 Hide the specified callback and immediately. More...
 
void SetResetState ()
 Set up reset state to animation. More...
 
void SetInState ()
 Set up in state to animation. More...
 
void SetOutState ()
 Set up out state to animation. More...
 
virtual float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 

Protected Attributes

Text text
 
InputField inputField
 

Additional Inherited Members

- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent
bool autoRegisterSubComponents = true
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase
new WindowAnimationBase animation
 
List< TransitionInputParametersanimationInputParams = new List<TransitionInputParameters>()
 
CanvasGroup canvas
 
bool animationRefresh = false
 

Member Function Documentation

string UnityEngine.UI.Windows.Components.InputFieldComponent.GetText ( )
override void UnityEngine.UI.Windows.Components.InputFieldComponent.OnDeinit ( )
virtual

Raises the deinit event.

You can override this method but call it's base.

Reimplemented from UnityEngine.UI.Windows.WindowComponent.

void UnityEngine.UI.Windows.Components.InputFieldComponent.SetCallbacks ( UnityAction< string >  onChange,
UnityAction< string >  onEditEnd 
)
void UnityEngine.UI.Windows.Components.InputFieldComponent.SetCharacterLimit ( int  length = 0)
void UnityEngine.UI.Windows.Components.InputFieldComponent.SetContentType ( InputField.ContentType  contentType)
void UnityEngine.UI.Windows.Components.InputFieldComponent.SetLineType ( InputField.LineType  lineType)
void UnityEngine.UI.Windows.Components.InputFieldComponent.SetText ( string  text)

Member Data Documentation

InputField UnityEngine.UI.Windows.Components.InputFieldComponent.inputField
protected
Text UnityEngine.UI.Windows.Components.InputFieldComponent.text
protected

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex