Static Public Member Functions | |
static Rect | Grid (Rect rect) |
static void | Save () |
static void | SetDirty () |
static FlowData | GetData () |
static void | SetData (FlowData data) |
static bool | HasData () |
static List< FlowTag > | GetTags () |
static void | AddTag (FlowWindow window, FlowTag tag) |
static void | RemoveTag (FlowWindow window, FlowTag tag) |
static void | SetRootWindow (int id) |
static int | GetRootWindow () |
static List< int > | GetDefaultWindows () |
static void | SetDefaultWindows (List< int > list) |
static IEnumerable< FlowWindow > | GetWindows () |
static IEnumerable< FlowWindow > | GetContainers () |
static FlowWindow | GetWindow (int id) |
static FlowWindow | CreateContainer () |
static FlowWindow | CreateWindow () |
static FlowWindow | CreateDefaultLink () |
static void | SetScrollPosition (Vector2 pos) |
static Vector2 | GetScrollPosition () |
static void | MoveContainerOrWindow (int id, Vector2 delta) |
static void | ForEachContainer (int startId, System.Func< FlowWindow, string, string > each, string accumulate="") |
static void | SelectWindows (params int[] ids) |
static void | SelectWindowsInRect (Rect rect, System.Func< FlowWindow, bool > predicate=null) |
static List< int > | GetSelected () |
static void | ResetSelection () |
Public Attributes | |
FlowData | data |
Static Public Attributes | |
static Vector2 | grid |
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FlowData UnityEngine.UI.Windows.Plugins.Flow.FlowSystem.data |
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