Public Member Functions | |
WindowBase | GetRootScreen () |
List< WindowBase > | GetAllScreens (System.Func< FlowWindow, bool > predicate=null) |
List< WindowBase > | GetDefaultScreens () |
void | Save () |
int | GetNextTagId () |
FlowTag | GetTag (int id) |
void | AddTag (FlowWindow window, FlowTag tag) |
void | RemoveTag (FlowWindow window, FlowTag tag) |
void | SetRootWindow (int id) |
int | GetRootWindow () |
List< int > | GetDefaultWindows () |
void | SetDefaultWindows (List< int > defaultWindows) |
void | ResetSelection () |
List< int > | GetSelected () |
void | SelectWindows (int[] ids) |
void | SelectWindowsInRect (Rect rect, System.Func< FlowWindow, bool > predicate=null) |
Vector2 | GetScrollPosition () |
void | SetScrollPosition (Vector2 scrollPos) |
FlowWindow | CreateDefaultLink () |
FlowWindow | CreateWindow () |
FlowWindow | CreateContainer () |
IEnumerable< FlowWindow > | GetWindows () |
IEnumerable< FlowWindow > | GetContainers () |
FlowWindow | GetWindow (int id) |
int | AllocateId () |
Public Attributes | |
string | lastModified = "-" |
string | namespaceName |
bool | forceRecompile |
Vector2 | scrollPos = new Vector2(-1f, -1f) |
int | rootWindow |
List< int > | defaultWindows = new List<int>() |
List< FlowWindow > | windows = new List<FlowWindow>() |
bool | isDirty = false |
List< FlowTag > | tags = new List<FlowTag>() |
bool | flowWindowWithLayout |
float | flowWindowWithLayoutScaleFactor = 0f |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.AddTag | ( | FlowWindow | window, |
FlowTag | tag | ||
) |
int UnityEngine.UI.Windows.Plugins.Flow.FlowData.AllocateId | ( | ) |
FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.CreateContainer | ( | ) |
FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.CreateDefaultLink | ( | ) |
FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.CreateWindow | ( | ) |
List<WindowBase> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetAllScreens | ( | System.Func< FlowWindow, bool > | predicate = null | ) |
IEnumerable<FlowWindow> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetContainers | ( | ) |
List<WindowBase> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetDefaultScreens | ( | ) |
List<int> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetDefaultWindows | ( | ) |
int UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetNextTagId | ( | ) |
WindowBase UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetRootScreen | ( | ) |
int UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetRootWindow | ( | ) |
Vector2 UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetScrollPosition | ( | ) |
List<int> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetSelected | ( | ) |
FlowTag UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetTag | ( | int | id | ) |
FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetWindow | ( | int | id | ) |
IEnumerable<FlowWindow> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetWindows | ( | ) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.RemoveTag | ( | FlowWindow | window, |
FlowTag | tag | ||
) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.ResetSelection | ( | ) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.Save | ( | ) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SelectWindows | ( | int[] | ids | ) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SelectWindowsInRect | ( | Rect | rect, |
System.Func< FlowWindow, bool > | predicate = null |
||
) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SetDefaultWindows | ( | List< int > | defaultWindows | ) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SetRootWindow | ( | int | id | ) |
void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SetScrollPosition | ( | Vector2 | scrollPos | ) |
List<int> UnityEngine.UI.Windows.Plugins.Flow.FlowData.defaultWindows = new List<int>() |
bool UnityEngine.UI.Windows.Plugins.Flow.FlowData.flowWindowWithLayout |
float UnityEngine.UI.Windows.Plugins.Flow.FlowData.flowWindowWithLayoutScaleFactor = 0f |
bool UnityEngine.UI.Windows.Plugins.Flow.FlowData.forceRecompile |
bool UnityEngine.UI.Windows.Plugins.Flow.FlowData.isDirty = false |
string UnityEngine.UI.Windows.Plugins.Flow.FlowData.lastModified = "-" |
string UnityEngine.UI.Windows.Plugins.Flow.FlowData.namespaceName |
int UnityEngine.UI.Windows.Plugins.Flow.FlowData.rootWindow |
Vector2 UnityEngine.UI.Windows.Plugins.Flow.FlowData.scrollPos = new Vector2(-1f, -1f) |
List<FlowWindow> UnityEngine.UI.Windows.Plugins.Flow.FlowData.windows = new List<FlowWindow>() |