Public Attributes | |
float | tileDuration = 2f |
ProgressAnimationProcessing | processing |
Public Attributes inherited from UnityEngine.UI.Windows.Components.ProgressComponent | |
float | duration = 0f |
float | minNormalizedValue = 0f |
Extensions.Slider | bar |
bool | continious |
float | continiousWidth = 0.4f |
float | continiousAngleStep = 0f |
Public Attributes inherited from UnityEngine.UI.Windows.Components.ColoredComponent | |
Image[] | images |
Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent | |
bool | autoRegisterSubComponents = true |
Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase | |
new WindowAnimationBase | animation |
List< TransitionInputParameters > | animationInputParams = new List<TransitionInputParameters>() |
CanvasGroup | canvas |
bool | animationRefresh = false |
Additional Inherited Members | |
Public Member Functions inherited from UnityEngine.UI.Windows.Components.ProgressComponent | |
override void | OnInit () |
Raises the init event. More... | |
override void | OnHideBegin (System.Action callback) |
Raises the hide begin event. More... | |
virtual void | SetCallback (UnityAction< float > callback) |
virtual void | SetCallback (UnityAction< ProgressComponent, float > callback) |
void | SetStep (float minValue, float maxValue, bool roundToInt) |
void | SetAsContinuous (float width=0.4f) |
void | SetAsDefault () |
void | BreakAnimation () |
void | SetAnimation () |
void | SetValue (System.Func< float > getValue, bool immediately=false) |
virtual void | LateUpdate () |
void | SetValue (float value, bool immediately=false) |
float | GetValue () |
float | GetValueNormalized () |
Public Member Functions inherited from UnityEngine.UI.Windows.Components.ColoredComponent | |
virtual void | SetColor (Color color) |
virtual Color | GetColor () |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent | |
List< WindowComponent > | GetSubComponents () |
Gets the sub components. More... | |
WindowLayoutBase | GetLayoutRoot () |
Gets the layout root. More... | |
void | RegisterSubComponent (WindowComponent subComponent) |
Registers the sub component. More... | |
void | UnregisterSubComponent (WindowComponent subComponent) |
Unregisters the sub component. More... | |
override void | OnDeinit () |
Raises the deinit event. More... | |
override void | OnShowEnd () |
Raises the show end event. More... | |
override void | OnHideEnd () |
Raises the hide end event. More... | |
override void | OnShowBegin (System.Action callback) |
Raises the show begin event. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase | |
WindowObjectState | GetComponentState () |
Gets the state of the component. More... | |
void | Show (bool resetAnimation=true) |
Show component. More... | |
virtual void | Show (System.Action callback, bool resetAnimation) |
Show component with callback after end. More... | |
void | Hide () |
Hide this instance. More... | |
void | Hide (bool immediately) |
Hide the specified immediately. More... | |
virtual void | Hide (System.Action callback, bool immediately) |
Hide the specified callback and immediately. More... | |
void | SetResetState () |
Set up reset state to animation. More... | |
void | SetInState () |
Set up in state to animation. More... | |
void | SetOutState () |
Set up out state to animation. More... | |
virtual float | GetAnimationDuration (bool forward) |
Gets the duration of the animation. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject | |
WindowBase | GetWindow () |
void | HideCurrentWindow () |
ProgressAnimationProcessing UnityEngine.UI.Windows.Components.ProgressAnimatedComponent.processing |
float UnityEngine.UI.Windows.Components.ProgressAnimatedComponent.tileDuration = 2f |