Classes | |
class | Transition |
Public Member Functions | |
void | ApplyInputParameters (WindowComponentBase layoutElement) |
void | SetInState (List< TransitionInputParameters > parameters, WindowComponentBase root) |
void | SetOutState (List< TransitionInputParameters > parameters, WindowComponentBase root) |
void | SetResetState (List< TransitionInputParameters > parameters, WindowComponentBase root) |
void | Play (List< TransitionInputParameters > parameters, WindowComponentBase root, bool forward, System.Action callback) |
float | GetDuration (List< TransitionInputParameters > parameters, bool forward) |
Public Attributes | |
List< Transition > | transitions = new List<Transition>() |
void UnityEngine.UI.Windows.Animations.WindowAnimationBase.ApplyInputParameters | ( | WindowComponentBase | layoutElement | ) |
float UnityEngine.UI.Windows.Animations.WindowAnimationBase.GetDuration | ( | List< TransitionInputParameters > | parameters, |
bool | forward | ||
) |
void UnityEngine.UI.Windows.Animations.WindowAnimationBase.Play | ( | List< TransitionInputParameters > | parameters, |
WindowComponentBase | root, | ||
bool | forward, | ||
System.Action | callback | ||
) |
void UnityEngine.UI.Windows.Animations.WindowAnimationBase.SetInState | ( | List< TransitionInputParameters > | parameters, |
WindowComponentBase | root | ||
) |
void UnityEngine.UI.Windows.Animations.WindowAnimationBase.SetOutState | ( | List< TransitionInputParameters > | parameters, |
WindowComponentBase | root | ||
) |
void UnityEngine.UI.Windows.Animations.WindowAnimationBase.SetResetState | ( | List< TransitionInputParameters > | parameters, |
WindowComponentBase | root | ||
) |
List<Transition> UnityEngine.UI.Windows.Animations.WindowAnimationBase.transitions = new List<Transition>() |