Public Member Functions | |
T | Get< T > (ref T instance) |
T | Get< T > () |
void | InitPool (int capacity) |
override void | OnInit () |
Raises the init event. More... | |
override void | OnDeinit () |
Raises the deinit event. More... | |
override void | OnShowBegin (System.Action callback) |
Raises the show begin event. More... | |
override void | OnShowEnd () |
Raises the show end event. More... | |
override void | OnHideBegin (System.Action callback) |
Raises the hide begin event. More... | |
override void | OnHideEnd () |
Raises the hide end event. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponent | |
List< WindowComponent > | GetSubComponents () |
Gets the sub components. More... | |
WindowLayoutBase | GetLayoutRoot () |
Gets the layout root. More... | |
void | RegisterSubComponent (WindowComponent subComponent) |
Registers the sub component. More... | |
void | UnregisterSubComponent (WindowComponent subComponent) |
Unregisters the sub component. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase | |
WindowObjectState | GetComponentState () |
Gets the state of the component. More... | |
void | Show (bool resetAnimation=true) |
Show component. More... | |
virtual void | Show (System.Action callback, bool resetAnimation) |
Show component with callback after end. More... | |
void | Hide () |
Hide this instance. More... | |
void | Hide (bool immediately) |
Hide the specified immediately. More... | |
virtual void | Hide (System.Action callback, bool immediately) |
Hide the specified callback and immediately. More... | |
void | SetResetState () |
Set up reset state to animation. More... | |
void | SetInState () |
Set up in state to animation. More... | |
void | SetOutState () |
Set up out state to animation. More... | |
virtual float | GetAnimationDuration (bool forward) |
Gets the duration of the animation. More... | |
Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject | |
WindowBase | GetWindow () |
void | HideCurrentWindow () |
Public Attributes | |
WindowComponent | prefab |
Public Attributes inherited from UnityEngine.UI.Windows.WindowComponent | |
bool | autoRegisterSubComponents = true |
Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase | |
new WindowAnimationBase | animation |
List< TransitionInputParameters > | animationInputParams = new List<TransitionInputParameters>() |
CanvasGroup | canvas |
bool | animationRefresh = false |
T UnityEngine.UI.Windows.Components.LinkerComponent.Get< T > | ( | ref T | instance | ) |
T | : | IComponent |
T UnityEngine.UI.Windows.Components.LinkerComponent.Get< T > | ( | ) |
T | : | IComponent |
void UnityEngine.UI.Windows.Components.LinkerComponent.InitPool | ( | int | capacity | ) |
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virtual |
Raises the deinit event.
You can override this method but call it's base.
Reimplemented from UnityEngine.UI.Windows.WindowComponent.
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virtual |
Raises the hide begin event.
Wait while all sub components return the callback. You can override this method but call it's base.
callback | Callback. |
Reimplemented from UnityEngine.UI.Windows.WindowComponent.
|
virtual |
Raises the hide end event.
You can override this method but call it's base.
Reimplemented from UnityEngine.UI.Windows.WindowComponent.
|
virtual |
Raises the init event.
You can override this method but call it's base.
Reimplemented from UnityEngine.UI.Windows.WindowComponent.
|
virtual |
Raises the show begin event.
Wait while all sub components return the callback. You can override this method but call it's base.
callback | Callback. |
Reimplemented from UnityEngine.UI.Windows.WindowComponent.
|
virtual |
Raises the show end event.
You can override this method but call it's base.
Reimplemented from UnityEngine.UI.Windows.WindowComponent.
WindowComponent UnityEngine.UI.Windows.Components.LinkerComponent.prefab |