Classes | |
class | Parameters |
Public Member Functions | |
override TransitionBase.ParametersBase | GetDefaultInputParameters () |
override void | OnInit () |
override void | SetupCamera (Camera camera) |
override bool | IsValid (WindowBase window) |
override void | OnPlay (WindowBase window, object tag, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback) |
override void | SetInState (TransitionInputParameters parameters, WindowComponentBase root) |
override void | SetOutState (TransitionInputParameters parameters, WindowComponentBase root) |
override void | SetResetState (TransitionInputParameters parameters, WindowComponentBase root) |
override void | OnRenderTransition (WindowBase window, RenderTexture source, RenderTexture destination) |
Public Member Functions inherited from UnityEngine.UI.Windows.Animations.TransitionBase | |
void | Play (WindowBase window, bool forward, System.Action callback) |
void | Play (TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback) |
void | Play (WindowBase window, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback) |
virtual float | GetDelay (TransitionInputParameters parameters, bool forward) |
virtual float | GetDuration (TransitionInputParameters parameters, bool forward) |
T | GetParams< T > (TransitionInputParameters parameters) |
Public Attributes | |
Parameters | defaultInputParams |
bool | grabEveryFrame = false |
CameraClearFlags | clearFlags = CameraClearFlags.Depth |
Properties | |
Material | material [get] |
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
|
virtual |
Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.
CameraClearFlags UnityEngine.UI.Windows.Animations.WindowTransitionBasic.clearFlags = CameraClearFlags.Depth |
Parameters UnityEngine.UI.Windows.Animations.WindowTransitionBasic.defaultInputParams |
bool UnityEngine.UI.Windows.Animations.WindowTransitionBasic.grabEveryFrame = false |
|
get |