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override TransitionBase.ParametersBase | GetDefaultInputParameters () |
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override void | OnPlay (WindowBase window, object tag, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback) |
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override void | SetInState (TransitionInputParameters parameters, WindowComponentBase root) |
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override void | SetOutState (TransitionInputParameters parameters, WindowComponentBase root) |
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override void | SetResetState (TransitionInputParameters parameters, WindowComponentBase root) |
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void | Play (WindowBase window, bool forward, System.Action callback) |
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void | Play (TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback) |
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void | Play (WindowBase window, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback) |
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virtual void | OnInit () |
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virtual float | GetDelay (TransitionInputParameters parameters, bool forward) |
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virtual float | GetDuration (TransitionInputParameters parameters, bool forward) |
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T | GetParams< T > (TransitionInputParameters parameters) |
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virtual void | OnRenderTransition (WindowBase window, RenderTexture source, RenderTexture destination) |
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virtual bool | IsValid (WindowBase window) |
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virtual void | SetupCamera (Camera camera) |
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