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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
UnityEngine.UI.Windows.WindowSystemFlow Class Reference
Inheritance diagram for UnityEngine.UI.Windows.WindowSystemFlow:
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Collaboration diagram for UnityEngine.UI.Windows.WindowSystemFlow:
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Public Member Functions

void Start ()
 

Public Attributes

FlowData flow
 
bool showRootOnStart = true
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowSystem
Settings settings = new Settings()
 
List< WindowBasedefaults = new List<WindowBase>()
 Default windows list. More...
 
List< WindowBasewindows = new List<WindowBase>()
 All registered windows. More...
 
List< WindowBasecurrentWindows = new List<WindowBase>()
 
List< HistoryItemhistory = new List<HistoryItem>()
 The history of windows. More...
 

Protected Member Functions

override void Init ()
 Init this instance. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from UnityEngine.UI.Windows.WindowSystem
static bool IsUIHovered ()
 Determines if is user interface hovered. More...
 
static void ApplyToSettings (Camera camera)
 Applies settings file (or default) to camera. More...
 
static void ApplyToSettings (Canvas canvas)
 Applies settings file (or default) to canvas. More...
 
static void AddToHistory (WindowBase window)
 Adds to history. More...
 
static void RefreshHistory ()
 Refreshes the history. More...
 
static WindowBase GetPreviousWindow (WindowBase current)
 Gets the last window in history with the Shown state. More...
 
static void ShowDefault (params object[] parameters)
 Shows the default list windows. More...
 
static void HideAllAndClean (WindowBase except=null, System.Action callback=null)
 Hides all and clean. More...
 
static void HideAllAndClean (List< WindowBase > except, System.Action callback=null)
 Hides all and clean. More...
 
static void Clean (WindowBase except=null)
 Clean the specified except. More...
 
static void Clean (List< WindowBase > except)
 Clean the specified except. More...
 
static void HideAll (WindowBase except=null, System.Action callback=null)
 Hides all. More...
 
static void HideAll (List< WindowBase > except, System.Action callback)
 Hides all. More...
 
static T Create< T > (params object[] parameters)
 Create the specified parameters. More...
 
static T Show< T > (params object[] parameters)
 Shows window of T type. More...
 
static T Show< T > (T source, params object[] parameters)
 Shows window of T type. More...
 
static float GetDepthStep ()
 Gets the depth step. More...
 

Member Function Documentation

override void UnityEngine.UI.Windows.WindowSystemFlow.Init ( )
protectedvirtual

Init this instance.

Reimplemented from UnityEngine.UI.Windows.WindowSystem.

void UnityEngine.UI.Windows.WindowSystemFlow.Start ( )

Here is the call graph for this function:

Member Data Documentation

FlowData UnityEngine.UI.Windows.WindowSystemFlow.flow
bool UnityEngine.UI.Windows.WindowSystemFlow.showRootOnStart = true

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex