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Public Member Functions | Public Attributes | List of all members
UnityEngine.UI.Windows.Plugins.Flow.FlowData Class Reference
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Public Member Functions

WindowBase GetRootScreen ()
 
List< WindowBaseGetAllScreens (System.Func< FlowWindow, bool > predicate=null)
 
List< WindowBaseGetDefaultScreens ()
 
void Save ()
 
int GetNextTagId ()
 
FlowTag GetTag (int id)
 
void AddTag (FlowWindow window, FlowTag tag)
 
void RemoveTag (FlowWindow window, FlowTag tag)
 
void SetRootWindow (int id)
 
int GetRootWindow ()
 
List< int > GetDefaultWindows ()
 
void SetDefaultWindows (List< int > defaultWindows)
 
void ResetSelection ()
 
List< int > GetSelected ()
 
void SelectWindows (int[] ids)
 
void SelectWindowsInRect (Rect rect, System.Func< FlowWindow, bool > predicate=null)
 
Vector2 GetScrollPosition ()
 
void SetScrollPosition (Vector2 scrollPos)
 
FlowWindow CreateDefaultLink ()
 
FlowWindow CreateWindow ()
 
FlowWindow CreateContainer ()
 
IEnumerable< FlowWindowGetWindows ()
 
IEnumerable< FlowWindowGetContainers ()
 
FlowWindow GetWindow (int id)
 
int AllocateId ()
 

Public Attributes

string lastModified = "-"
 
string namespaceName
 
bool forceRecompile
 
Vector2 scrollPos = new Vector2(-1f, -1f)
 
int rootWindow
 
List< int > defaultWindows = new List<int>()
 
List< FlowWindowwindows = new List<FlowWindow>()
 
bool isDirty = false
 
List< FlowTagtags = new List<FlowTag>()
 
bool flowWindowWithLayout
 
float flowWindowWithLayoutScaleFactor = 0f
 

Member Function Documentation

void UnityEngine.UI.Windows.Plugins.Flow.FlowData.AddTag ( FlowWindow  window,
FlowTag  tag 
)

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int UnityEngine.UI.Windows.Plugins.Flow.FlowData.AllocateId ( )
FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.CreateContainer ( )

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FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.CreateDefaultLink ( )

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FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.CreateWindow ( )

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List<WindowBase> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetAllScreens ( System.Func< FlowWindow, bool >  predicate = null)
IEnumerable<FlowWindow> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetContainers ( )

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List<WindowBase> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetDefaultScreens ( )
List<int> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetDefaultWindows ( )

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int UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetNextTagId ( )
WindowBase UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetRootScreen ( )

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int UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetRootWindow ( )

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Vector2 UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetScrollPosition ( )

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List<int> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetSelected ( )

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FlowTag UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetTag ( int  id)
FlowWindow UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetWindow ( int  id)

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IEnumerable<FlowWindow> UnityEngine.UI.Windows.Plugins.Flow.FlowData.GetWindows ( )

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.RemoveTag ( FlowWindow  window,
FlowTag  tag 
)

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.ResetSelection ( )

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.Save ( )

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SelectWindows ( int[]  ids)

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SelectWindowsInRect ( Rect  rect,
System.Func< FlowWindow, bool >  predicate = null 
)

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SetDefaultWindows ( List< int >  defaultWindows)

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SetRootWindow ( int  id)

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void UnityEngine.UI.Windows.Plugins.Flow.FlowData.SetScrollPosition ( Vector2  scrollPos)

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Member Data Documentation

List<int> UnityEngine.UI.Windows.Plugins.Flow.FlowData.defaultWindows = new List<int>()
bool UnityEngine.UI.Windows.Plugins.Flow.FlowData.flowWindowWithLayout
float UnityEngine.UI.Windows.Plugins.Flow.FlowData.flowWindowWithLayoutScaleFactor = 0f
bool UnityEngine.UI.Windows.Plugins.Flow.FlowData.forceRecompile
bool UnityEngine.UI.Windows.Plugins.Flow.FlowData.isDirty = false
string UnityEngine.UI.Windows.Plugins.Flow.FlowData.lastModified = "-"
string UnityEngine.UI.Windows.Plugins.Flow.FlowData.namespaceName
int UnityEngine.UI.Windows.Plugins.Flow.FlowData.rootWindow
Vector2 UnityEngine.UI.Windows.Plugins.Flow.FlowData.scrollPos = new Vector2(-1f, -1f)
List<FlowTag> UnityEngine.UI.Windows.Plugins.Flow.FlowData.tags = new List<FlowTag>()
List<FlowWindow> UnityEngine.UI.Windows.Plugins.Flow.FlowData.windows = new List<FlowWindow>()

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex