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UnityEngine.UI.Windows.Animations.TransitionBase Class Reference
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Classes

class  ParametersBase
 

Public Member Functions

virtual ParametersBase GetDefaultInputParameters ()
 
virtual void SetInState (TransitionInputParameters parameters, WindowComponentBase root)
 
virtual void SetOutState (TransitionInputParameters parameters, WindowComponentBase root)
 
virtual void SetResetState (TransitionInputParameters parameters, WindowComponentBase root)
 
void Play (WindowBase window, bool forward, System.Action callback)
 
void Play (TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 
void Play (WindowBase window, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 
virtual void OnInit ()
 
virtual void OnPlay (WindowBase window, object tag, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 
virtual float GetDelay (TransitionInputParameters parameters, bool forward)
 
virtual float GetDuration (TransitionInputParameters parameters, bool forward)
 
GetParams< T > (TransitionInputParameters parameters)
 
virtual void OnRenderTransition (WindowBase window, RenderTexture source, RenderTexture destination)
 
virtual bool IsValid (WindowBase window)
 
virtual void SetupCamera (Camera camera)
 

Member Function Documentation

virtual ParametersBase UnityEngine.UI.Windows.Animations.TransitionBase.GetDefaultInputParameters ( )
virtual
virtual float UnityEngine.UI.Windows.Animations.TransitionBase.GetDelay ( TransitionInputParameters  parameters,
bool  forward 
)
virtual
virtual float UnityEngine.UI.Windows.Animations.TransitionBase.GetDuration ( TransitionInputParameters  parameters,
bool  forward 
)
virtual

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T UnityEngine.UI.Windows.Animations.TransitionBase.GetParams< T > ( TransitionInputParameters  parameters)
Type Constraints
T :ParametersBase 
virtual bool UnityEngine.UI.Windows.Animations.TransitionBase.IsValid ( WindowBase  window)
virtual

Reimplemented in UnityEngine.UI.Windows.Animations.WindowTransitionBasic.

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virtual void UnityEngine.UI.Windows.Animations.TransitionBase.OnInit ( )
virtual

Reimplemented in UnityEngine.UI.Windows.Animations.WindowTransitionBasic.

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virtual void UnityEngine.UI.Windows.Animations.TransitionBase.OnPlay ( WindowBase  window,
object  tag,
TransitionInputParameters  parameters,
WindowComponentBase  root,
bool  forward,
System.Action  callback 
)
virtual
virtual void UnityEngine.UI.Windows.Animations.TransitionBase.OnRenderTransition ( WindowBase  window,
RenderTexture  source,
RenderTexture  destination 
)
virtual

Reimplemented in UnityEngine.UI.Windows.Animations.WindowTransitionBasic.

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void UnityEngine.UI.Windows.Animations.TransitionBase.Play ( WindowBase  window,
bool  forward,
System.Action  callback 
)

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void UnityEngine.UI.Windows.Animations.TransitionBase.Play ( TransitionInputParameters  parameters,
WindowComponentBase  root,
bool  forward,
System.Action  callback 
)
void UnityEngine.UI.Windows.Animations.TransitionBase.Play ( WindowBase  window,
TransitionInputParameters  parameters,
WindowComponentBase  root,
bool  forward,
System.Action  callback 
)
virtual void UnityEngine.UI.Windows.Animations.TransitionBase.SetInState ( TransitionInputParameters  parameters,
WindowComponentBase  root 
)
virtual
virtual void UnityEngine.UI.Windows.Animations.TransitionBase.SetOutState ( TransitionInputParameters  parameters,
WindowComponentBase  root 
)
virtual
virtual void UnityEngine.UI.Windows.Animations.TransitionBase.SetResetState ( TransitionInputParameters  parameters,
WindowComponentBase  root 
)
virtual
virtual void UnityEngine.UI.Windows.Animations.TransitionBase.SetupCamera ( Camera  camera)
virtual

Reimplemented in UnityEngine.UI.Windows.Animations.WindowTransitionBasic.

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Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex