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Public Member Functions | List of all members
UnityEngine.UI.Windows.Modules.BackgroundCloseable Class Reference
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Public Member Functions

void SetCallback (System.Action callback, bool overrideAutoHide=true)
 
override void OnDeinit ()
 Raises the deinit event. More...
 
void HideWindow ()
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowLayoutBase
void Unload ()
 
void Load (WindowComponent component)
 
virtual void Setup (WindowComponent component, Layout.Component activatorInstance)
 
virtual WindowComponent GetCurrentComponent ()
 
override void Show (System.Action callback, bool resetAnimation)
 Show component with callback after end. More...
 
override void Hide (System.Action callback, bool immediately)
 Hide the specified callback and immediately. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowComponentBase
WindowObjectState GetComponentState ()
 Gets the state of the component. More...
 
void Show (bool resetAnimation=true)
 Show component. More...
 
void Hide ()
 Hide this instance. More...
 
void Hide (bool immediately)
 Hide the specified immediately. More...
 
void SetResetState ()
 Set up reset state to animation. More...
 
void SetInState ()
 Set up in state to animation. More...
 
void SetOutState ()
 Set up out state to animation. More...
 
virtual float GetAnimationDuration (bool forward)
 Gets the duration of the animation. More...
 
virtual void OnShowBegin (System.Action callback)
 Raises the show begin event. More...
 
virtual void OnHideBegin (System.Action callback)
 Raises the hide begin event. More...
 
virtual void OnInit ()
 Raises the init event. More...
 
virtual void OnShowEnd ()
 Raises the show end event. More...
 
virtual void OnHideEnd ()
 Raises the hide end event. More...
 
- Public Member Functions inherited from UnityEngine.UI.Windows.WindowObject
WindowBase GetWindow ()
 
void HideCurrentWindow ()
 

Additional Inherited Members

- Public Attributes inherited from UnityEngine.UI.Windows.WindowModule
int defaultSortingOrder
 
bool defaultBackgroundLayer
 
- Public Attributes inherited from UnityEngine.UI.Windows.WindowComponentBase
new WindowAnimationBase animation
 
List< TransitionInputParametersanimationInputParams = new List<TransitionInputParameters>()
 
CanvasGroup canvas
 
bool animationRefresh = false
 

Member Function Documentation

void UnityEngine.UI.Windows.Modules.BackgroundCloseable.HideWindow ( )
override void UnityEngine.UI.Windows.Modules.BackgroundCloseable.OnDeinit ( )
virtual

Raises the deinit event.

You can override this method but call it's base.

Reimplemented from UnityEngine.UI.Windows.WindowComponentBase.

void UnityEngine.UI.Windows.Modules.BackgroundCloseable.SetCallback ( System.Action  callback,
bool  overrideAutoHide = true 
)

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex