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UnityEngine.UI.Windows.Animations.WindowTransitionBasic Class Reference
Inheritance diagram for UnityEngine.UI.Windows.Animations.WindowTransitionBasic:
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Collaboration diagram for UnityEngine.UI.Windows.Animations.WindowTransitionBasic:
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Classes

class  Parameters
 

Public Member Functions

override TransitionBase.ParametersBase GetDefaultInputParameters ()
 
override void OnInit ()
 
override void SetupCamera (Camera camera)
 
override bool IsValid (WindowBase window)
 
override void OnPlay (WindowBase window, object tag, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 
override void SetInState (TransitionInputParameters parameters, WindowComponentBase root)
 
override void SetOutState (TransitionInputParameters parameters, WindowComponentBase root)
 
override void SetResetState (TransitionInputParameters parameters, WindowComponentBase root)
 
override void OnRenderTransition (WindowBase window, RenderTexture source, RenderTexture destination)
 
- Public Member Functions inherited from UnityEngine.UI.Windows.Animations.TransitionBase
void Play (WindowBase window, bool forward, System.Action callback)
 
void Play (TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 
void Play (WindowBase window, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 
virtual float GetDelay (TransitionInputParameters parameters, bool forward)
 
virtual float GetDuration (TransitionInputParameters parameters, bool forward)
 
GetParams< T > (TransitionInputParameters parameters)
 

Public Attributes

Parameters defaultInputParams
 
bool grabEveryFrame = false
 
CameraClearFlags clearFlags = CameraClearFlags.Depth
 

Properties

Material material [get]
 

Member Function Documentation

override TransitionBase.ParametersBase UnityEngine.UI.Windows.Animations.WindowTransitionBasic.GetDefaultInputParameters ( )
virtual
override bool UnityEngine.UI.Windows.Animations.WindowTransitionBasic.IsValid ( WindowBase  window)
virtual
override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.OnInit ( )
virtual
override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.OnPlay ( WindowBase  window,
object  tag,
TransitionInputParameters  parameters,
WindowComponentBase  root,
bool  forward,
System.Action  callback 
)
virtual

Reimplemented from UnityEngine.UI.Windows.Animations.TransitionBase.

Here is the call graph for this function:

override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.OnRenderTransition ( WindowBase  window,
RenderTexture  source,
RenderTexture  destination 
)
virtual
override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.SetInState ( TransitionInputParameters  parameters,
WindowComponentBase  root 
)
virtual
override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.SetOutState ( TransitionInputParameters  parameters,
WindowComponentBase  root 
)
virtual
override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.SetResetState ( TransitionInputParameters  parameters,
WindowComponentBase  root 
)
virtual
override void UnityEngine.UI.Windows.Animations.WindowTransitionBasic.SetupCamera ( Camera  camera)
virtual

Member Data Documentation

CameraClearFlags UnityEngine.UI.Windows.Animations.WindowTransitionBasic.clearFlags = CameraClearFlags.Depth
Parameters UnityEngine.UI.Windows.Animations.WindowTransitionBasic.defaultInputParams
bool UnityEngine.UI.Windows.Animations.WindowTransitionBasic.grabEveryFrame = false

Property Documentation

Material UnityEngine.UI.Windows.Animations.WindowTransitionBasic.material
get

Fri Apr 3 2015 14:05:26   Generated by   doxygen   Content copyrighted to Alex