Protected Member Functions | |
override void | Init () |
Init this instance. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from UnityEngine.UI.Windows.WindowSystem | |
static bool | IsUIHovered () |
Determines if is user interface hovered. More... | |
static void | ApplyToSettings (Camera camera) |
Applies settings file (or default) to camera. More... | |
static void | ApplyToSettings (Canvas canvas) |
Applies settings file (or default) to canvas. More... | |
static void | AddToHistory (WindowBase window) |
Adds to history. More... | |
static void | RefreshHistory () |
Refreshes the history. More... | |
static WindowBase | GetPreviousWindow (WindowBase current) |
Gets the last window in history with the Shown state. More... | |
static void | ShowDefault (params object[] parameters) |
Shows the default list windows. More... | |
static void | HideAllAndClean (WindowBase except=null, System.Action callback=null) |
Hides all and clean. More... | |
static void | HideAllAndClean (List< WindowBase > except, System.Action callback=null) |
Hides all and clean. More... | |
static void | Clean (WindowBase except=null) |
Clean the specified except. More... | |
static void | Clean (List< WindowBase > except) |
Clean the specified except. More... | |
static void | HideAll (WindowBase except=null, System.Action callback=null) |
Hides all. More... | |
static void | HideAll (List< WindowBase > except, System.Action callback) |
Hides all. More... | |
static T | Create< T > (params object[] parameters) |
Create the specified parameters. More... | |
static T | Show< T > (params object[] parameters) |
Shows window of T type. More... | |
static T | Show< T > (T source, params object[] parameters) |
Shows window of T type. More... | |
static float | GetDepthStep () |
Gets the depth step. More... | |
Public Attributes inherited from UnityEngine.UI.Windows.WindowSystem | |
Settings | settings = new Settings() |
List< WindowBase > | defaults = new List<WindowBase>() |
Default windows list. More... | |
List< WindowBase > | windows = new List<WindowBase>() |
All registered windows. More... | |
List< WindowBase > | currentWindows = new List<WindowBase>() |
List< HistoryItem > | history = new List<HistoryItem>() |
The history of windows. More... | |
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protectedvirtual |
Init this instance.
Reimplemented from UnityEngine.UI.Windows.WindowSystem.